- Unity3D Mac
- Unity3D Windows
- Unity3D iPhone
- Unity3D Web Player Plugin
- Unity Answers
- Unity Feedback Forum
- Unity Game Development Essentials (Book) Code and Errata
- Unity3D Demo Videos
- Unity Prefabs
- Unity Studios
- Unity Technologies Blog
- Unity Users' Group
- Unity3D Pulse
- Learn Unity3D
- myUnity3D
- Infinite Unity3D
- Unity Tutorials
- Third Party Unity3d Tool Kits
- Scripting Unity 3D Game Engine Infinite List
- Unity/Objective-C Divide - Tiny Tim Games
- Unity Physics - Infinite Unity List
- Unity3D Script Collection - Unify Community
- Unity3D Script Reference
- Unity3D ShaderLab and CG - Michael Blohm
- Getting started with C# for Unity3D
- Unity Physics 101: Rigid Bodies and Joints - Kyle Perkins
Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts
Unity Links
Game Development - Tutorials
Unity WidgetsBuilding
Besides regular Mac apps, Unity can build MacOSX widgets, using the Unity web plugin.
The widgets are just a web player wrapped with the widget HTML. If you right/option-click on the .wdgt file and select Show Package, you'll see the generated Unity file and accompanying HTML, CSS and images. Any additional files loaded by the widget can be added in the widget. For example, this widget streams a movie, cat.ogv.You will probably want to customize the default Unity build by replacing the Icon.png file, which is the icon that displays in the Dashboard dock. Version information can be adjusted in the Info.plist file. You can customize the back panel by modifying the HTML and CSS files.
Publishing
Most widgets are submitted and listed on the Apple widget download page. Most widgets are free, though some are listed as shareware. If a widget is listed as a Staff Favorite or Featured Widget, it certainly ends up in the Top 50.
Widgets published include HyperBowl Classic, FuguBowl, FuguMaze, FuguTilt, FuguFlip, Fugutype...
Other Unity widgets include 3D Paradise Paintball, MacPinball, Banana Warehouse and Blingy.
References
See the Apple Dashboard developer article for an overview of widget and links to more articles.
Game Development - Links
Art and Animation
Code Resources
Learning and References
News and Blogs
Producing
Projects, Games, and Studios
Software and Drivers
Support and Troubleshooting Tools
Version Control
- Autodesk Area
- Autodesk Education Community
- Autodesk FBX
- Autodesk Game Developer Zone
- Bitverse Unity GUI
- Built-in Shaders
- BVHacker - BVH Animation Tool (Windows Only)
- Cgtuts - CG and 3D Tutorials
- Creative Crash - Digital Art Resources
- Dafonts - Indie/Commercial Fonts
- Displacement Utility (Height Field) in Maya
- GUIX
- Importing Maya Assets in Unity3D
- iTween Animation for Unity
- Kuler - Adobe's Color Palette Utility
- Locomotion System
- Maya2Unity Toolkit
- Maya Tips - Accad
- Particle Components
- Particle Effects Tutorial
- Procedural Content Development
- Ray Tracing Reference
- Rigging - CG|Toolkit
- Shader Replacement Project – Edge Detection
- Terrain Heightmaps
- Terrain Toolkit
- The Unity Artist
- TrueBones Motion Capture Libraries
- TrueType Font Collection
- Unitree
- Unity Physics 101: Rigid Bodies and Joints - Kyle Perkins
Code Resources
- A* Pathfinding System
- Amit's A* and Pathfinding Docs
- Binary Heaps in A* Pathfinding
- Color - Scripting Color
- Common Scripting Pitfalls
- Editor Scripts - Unify Community Wiki
- General Scripting Reference Guides
- Getting started with C# for Unity3D
- GUI Scripting Guide
- Head First into Unity with JavaScript
- Javascript Operators
- LoadLevel Function
- Mono Develop
- Path and Behave - Angry Ant
- Pathfinding Theory
- Programming - Unify Community
- Setting up your scripting zone
- Scripting Unity 3D Game Engine Infinite List
- Unity/Objective-C Divide - Tiny Tim Games
- Unity Physics - Infinite Unity List
- Unity3D Script Collection - Unify Community
- Unity3D Script Reference
- Unity3D ShaderLab and CG - Michael Blohm
- Waypoint Package
Learning and References
- 3D Buzz
- cmiVFX
- Digital Tutors
- Gnomon Workshop
- GRID Lab Video Tutorials
- Intro to OpenGL - Durian Software
- Lynda.com
- Noesis Interactive
- Third Party Unity3d Tool Kits
- Unity Tutorials
News and Blogs
- AI Game Dev
- Casual Connect
- CrunchBase - Unity Page
- Develop Magazine - Digital
- diamondTearz
- Indie Games
- Infinite Unity3D
- Joel on Software
- Learn Unity3D
- myUnity3D
- Robot Duck
- Scott Petrovic - Life as a Designer
- Silent Kraken
- Subreddit - Unity
- Unity Technologies Blog
- Unity Users' Group
- Unity3D Pulse
Producing
- Agile Game Development with SCRUM
- Agile Skills Project - Google
- IGDA - International Game Developer's Association
- IGDA - Leadership Forum
Projects, Games, and Studios
- Agres Systems
- Blurst
- Deepwater3D
- Frogames
- GearTech Games
- GT Productions
- Max and the Magic Marker
- Revolt Games
- Six Times Nothing
- Twiika Shoot
- Unity3D Demo Videos
- Unity Prefabs
- Unity Studios
Software and Drivers
- Autodesk Maya
- Colloquy - IRC Client
- J Edit
- Logitech Control Center Driver - Mac
- Playstation 3 Wired Controller Driver - Mac
- Unity3D Mac
- Unity3D Windows
- Unity3D iPhone
- Unity3D Web Player Plugin
- Urban Pad 2.5
- Versions App
- XBox 360 Wired Controller Driver - Mac
- XInput.NET
Support and Troubleshooting Tools
- C# Interpreter Console
- Firefox Error Fix - Common on Lab Macs
- Maya for Games (Book) Missing Files
- Profiler
- Solving the Pivot Problem in Unity
- Stackoverflow
- Unity Answers
- Unity Feedback Forum
- Unity Game Development Essentials (Book) Code and Errata
- XBox 360 Joystick Mapping
Version Control
Game Development - Unity
Unity 3 is a game development tool that has been designed to let you focus on creating amazing games. If you've tried Unity before, see whats new in 3.0. If this is your first time, take a look around or try Unity for yourself.
Free Full Version for OS X with Unity Pro, Android and iOS trials.
↓ Download Unity 3.3

System Requirements
System Requirements for Unity Authoring
- Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
- Graphics card with 64 MB of VRAM and pixel shaders or 4 texture units. Any card made in this millennium should work.
- Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
- The rest only depends on the complexity of your projects!.
- An Intel-based Mac
- Mac OS X "Snow Leopard" 10.6 or later
- The rest only depends on the complexity of your projects!
- In addition to the general system requirements for Unity Authoring
- Windows XP SP2 or later; Mac OS 10.5.8 or later
- Android SDK and Java Development Kit (JDK)
- Windows 2000 or later; Mac OS X 10.4 or later.
- Pretty much any 3D graphics card, depending on complexity.
- Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
- Android authored content requires devices equipped with:
- Android OS 2.0 or later
- Device powered by an ARMv7 (Cortex family) CPU
- GPU support for OpenGLES 2.0 is recommended

